No worries, you’ll have a bit more room in your inventory so that things don’t get too crowded with all the new loot while you’re on your way there.įor a price, the taxidermist is able to create all kinds of new items that suitably reflect your achievements in big game hunting from the trophies that you bring him – charms, cloaks, armor plating, armor for your wardogs, shields, antidotes, drugs, and more. These trophies can then be taken to a new building found in settlements across the world: The taxidermist. Existing beasts like the Direwolf, Nachzehrer and Lindwurm also receive a loot overhaul if you have the ‘Beasts & Exploration’ DLC installed. The way it works is this: Every beastly opponent comes with a couple of new trophy items, and which one you can proudly claim upon slaying them is randomized. We’re keeping some of the crafting events for flavor, but for most things we’re introducing an entirely new crafting system. However, if we’re going to have crafting as a full gameplay mechanic, the game needs to have a more reliable way for you to craft what you want to and when. This was fine before, because those events were primarily supposed to just add flavor to particular backgrounds. Let’s delve into the details! The Taxidermistīattle Brothers had crafting events for a long time – things like a tailor being able to craft unique armor from the pelts dropped by Direwolves. And secondly, because the slain beasts will provide you with trophies from which to craft unique items. Why risk your favorite guy getting charmed by a Hexe and hacking your other men to pieces? Well, firstly, because people will pay you to. You may be wondering by now why you’d even want to take on some of the dangerous new beasts coming to Battle Brothers.
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